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Old Dec 04, 2005, 01:30 AM // 01:30   #1
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Default Guild Territory War

I was trying to find some old post in another forum, when I dig this one up again. Seem interesting, so will post it here to see what people think of it. It was posted almost a year ago. Now looking at it, there are still some kinks, but maybe I will do some rewrite and further explaintion if someone is interested.


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The difficultity of having terriory related battle is that there will be so many darn guild in the same world, and all is instanize. Its a hard concept to sell (would be better if can have visual, verbal, body motion, and a better English teacher ) and not necessary needed in game, but just a challenge way to come up with a game idea.

Anyhow, I mad this map for better explaintion.(the map is only for tha purpose, and for simplicy, only show 2 faction) Guild, when they form, have to pick a faction (they could move between) which will also first determain where their First Guild Hall is. (they could also own the other guild hall in other place in the future, with cost, if they want). Now, they would need to declear a special Guild Territory War against another of differnt faction. Once start, guild can choose to move to differnt terriorty within movible range (one next to). They could also split the team into differnt terriotry as well. A "new" territory, one where you first came to, will be pouplar with mobs and a "goal" to conqure that territory (mostly capture some flag). Once conqure, they team could move on from it, and spawn there (as well as other advantages) So you would go and try to push on till you get to other teams guild hall. To win, conqure their guild hall. This will give your faction accumitive points in over all to determain the reward. So this type of battle is only between two Guild, and not affect by other when they are battling.

Now, so what do you do when they meet? I am not too sure if GW allow "dumping" (where dump another team into a map in the middle where other team was playing) If not, another way I could think of is this. In each battle field, there some number of "check points" to conqure. So if one team is playing, and they conqure up to check point A, and when another team enter, the map will restart, but that team can start at check point A (thus giving them some advantage) Guild team can move out of their map and to another territory to support and defend the incoming threat of another team (but will lost all their progress in that map, unless the conqure it)

About Territory and Battle Field. They are not really part of the exploration area, but special area bared for purpose of such battle. (can be overlay and exist in "another dimision" if space is problem). Thus the monster there will be kept in balance. Once a "Faction" wins a terriorty, that part of exploration area will hang its flag, as well as other possible advantage/reward/showing off. Also in next territory battle, that part will be more easily conqure and defend for the owner faction guild.

There are still many things not cover yet, like death penality, abuse, and all other stuff, but of course this is only a concept and would reqire lots rework and mod to the full game, as well as lots testing, to get it to work.
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Old Dec 04, 2005, 08:41 AM // 08:41   #2
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It's a good idea, but for two flaws:

- In the manual it said the guilds could not build guild halls on the mainland because they were seen as too powerful. Only on the small islands south of Kryta which belonged to Cantha, were they offered space to build Guild Halls.

- There are so many guilds, how many thousands of territories will there have to be?
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Old Dec 04, 2005, 06:19 PM // 18:19   #3
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what if not every guild had their own territory? what if there were only likw 20 terr. and they all started neutral, then it would start off as a land grab kinda thing. Then, from there, any guild could challenge any other guild for their territory, by beating them in a GVG, but it still wouldn't be theirs unless they paid the cost of rebuilding the guild hall for themselves.

only problem i have with this idea is that it would all boil down to 2 or 3 guilds with 10k people in them, owning their portions of the territories, while smaller guilds just sat around and cried.
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Old Dec 04, 2005, 06:52 PM // 18:52   #4
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good that people are finding problems (well, atleast 2 people are)
Yes, there are alot of kinks to this concept, and it was written in beta time, it is expected. I just want to repost it here, because it has preety map...) and might get other inspire about other ideas.

In a battle between guilds, just don't feel you done much even when you win a match. Sure, your guild rank go up, but that is just a jump in number. If something visible such as territory is invole, than one might feel more proud of his guild, feel you are expanding. However, as said, the current system don't allow this to happen much (with thousand of guild already exisiting). But some more dreastic tweak might be made for it.

First, will need to introduce 3 or 4 more Factions that a guild can join. They will be NPC run, but guilds can gain ranks in there for their deeds. (I will just call them Red, Blue, Green and Yellow Faction for now). There will be need a battle ground, which could be on a new Continent, or a way to overlay on the existing world, but what ever case, will be divided into several Terriroties, and each is a battle ground (kinda like Risk). So first you would take your guild members, or by your self, to a general outpost of your Factions, and pick your 8 man team. Once done so, click ready, and be automatic transport to a battling territory as attacker or offender. The computer, or a high Faction ranking player (acting as a general) will do the picking for you, depend on which is more pressing and have a match oppoent. You will be in that terriroty, with a short debrief telling what to do (your objective, to defend, or to attack, etc), and start battle from there.

So what happen if you win or loose? Well, to win a terriroty, could say that one Faction must win X times (depend on how many people are playing) in that map (with same or differnt teams) Could have a timer as well, that the terriorty can only change hand in a turn of 30 mins, and so on. Of couse, there will be other caps and perks to keep from the loosing Faction from totally whipout.

Of couse, don't think this will be made into the game. But still a interesting ideea to pursude.
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Old Dec 05, 2005, 03:59 AM // 03:59   #5
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I think it would be great if it could be worked out in such a way that It would work, however unplausable it may seem.
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